![]() Mac & Linux versions of Steam have been updated to enable hardware acceleration.Updated controller configurator is now part of the overlay when a gamepad is connected.New pinning functionality - panels from the in-game overlay can now be "pinned" (with adjustable opacity) so they are viewable while in-game.Multiple notes can be saved per-game, and they are accessible via the in-game overlay, desktop client, and Steam Deck New notes functionality with rich text formatting, image pasting, and offline functionality.An overhauled in-game overlay (accessible via Shift+Tab), with an updated design, new features, and more customizability.Visual and usability improvements in dialogs, menus, fonts, and colors - including screenshot manager, achievements, and more.Updated Steam Client notifications, with additional settings allowing you to choose which notifications you'll see, and where you'll see them.Today we’re shipping a significant update to Steam Client, with new features and improvements to the Steam Desktop experience. See if changing ingame graphics settings changed the effect in any way (can give hints as to causes/triggers), best done in a custom while solo such that there are no other erratic variables that affect system performance.A new Steam client has been released and will be automatically downloaded. ![]() Tinker with Valorant's settings in the Nvidia control panel, especially anything to do with vertical sync.Did you try turning it on and off again.I keep it off because i'm a tryhard and my system can keep above the 144hz my screen can do (except for the issue I made this post about, naturally).Īs for trying to fix the microstutters, my best recommendation would be Its usually not worth the problems, and can put you at a disadvantage. If your are having screen tearing, have you made sure your hardware is strong enough to supply your screen's max refresh rate? If not, I strongly encourage you to avoid the sync options in Valorant. G sync forces your graphics card refresh rate and screen refresh rate to match up, resulting in no torn frames making it cause less latency than basic v sync. V sync works by straight up holding back frames, it causes latency and is all around do do. You should no longer see a decrease in fps while the mouse is moving.Ĭongrats, see you in a month when Valorant breaks again (even though its probably a longer standing mouse polling incompatibility thing, but that is way above my metaphorical pay grade and personal free time allotment). To verify that its fixed, repeat the steps above. To fix it go to General -> Mouse -> Enable " RawInputBuffer". ![]() The second there is input to your mouse, your FPS will fluxuate. Assuming you are playing on 6.08, its going to become suddenly stable. Once you get a feeling for what your FPS chart looks like, let go of your mouse and watch your FPS chart. If you have them enabled, walk around a map of your choice for a bit. If you don't already use them, I recommend enabling at least the FPS chart, Shooting Error Chart, ping/packet loss as well if you have a history of connection issues in other games. This is something you can verify for yourself ingame.
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